C*** B***
电气&电子信息工程
澳大利亚
|
博士
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教龄:10~15 年
最高学历
ArtiEicial Intelligence - 博士
教龄
10~15 年
授课语言
英语
当前所在地
N/A
个人介绍
an Associate Professor at Maastricht University (Netherlands) and a leading Australian/UK research scientist specializing in AI applications in creative domains (e.g., game design, ancient game reconstruction). He holds a PhD in Artificial Intelligence (Queensland University of Technology, 2009) with a thesis on evolutionary game design—pioneering the first published computer-generated games.
As Principal Investigator of the ERC-funded Digital Ludeme Project (2018–2023), he developed the Ludii general game system, a landmark tool for modeling and reconstructing traditional/ancient board games. His career spans academia (Imperial College London, RIKEN Japan) and industry (Microsoft, Canon), with 39 software patents and roles in developing tools like SwishMax.
Browne has an h-index of 20, 100+ peer-reviewed papers (including a highly cited 2012 survey on Monte Carlo Tree Search with 3,300+ citations), 7+ books, and 20+ published board games (e.g., Yavalath, the first computer-invented game). He has secured €2M+ in grants (ERC, COST), won awards like the GECCO “Humies” Gold Medal, and led exhibitions (e.g., A World of Games at Sweden’s Museum of World Culture) to bridge AI research and public engagement with game heritage.
As Principal Investigator of the ERC-funded Digital Ludeme Project (2018–2023), he developed the Ludii general game system, a landmark tool for modeling and reconstructing traditional/ancient board games. His career spans academia (Imperial College London, RIKEN Japan) and industry (Microsoft, Canon), with 39 software patents and roles in developing tools like SwishMax.
Browne has an h-index of 20, 100+ peer-reviewed papers (including a highly cited 2012 survey on Monte Carlo Tree Search with 3,300+ citations), 7+ books, and 20+ published board games (e.g., Yavalath, the first computer-invented game). He has secured €2M+ in grants (ERC, COST), won awards like the GECCO “Humies” Gold Medal, and led exhibitions (e.g., A World of Games at Sweden’s Museum of World Culture) to bridge AI research and public engagement with game heritage.
教育经历
| 时间 | 院校 | 专业 | 学历 |
|---|---|---|---|
| 2005-01-01 ~ 2009-01-01 | Queensland University of Technology, Brisbane, Australia | ArtiEicial Intelligence | 博士 |
| 1992-01-01 ~ 1993-01-01 | La Trobe University, Melbourne, Australia | Computer Science (Honours) | 硕士 |
工作经历
| 时间 | 机构 | 课程 | 简介 |
|---|---|---|---|
| 2018-01-01 ~ 2025-06-27 | Maastricht University, Maastricht, Netherlands |
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